Chapter I : The world of Aldea
The matriarchy of Lar'tya
The borderlands : Drunac ; The Golgan badlands ; The shadow barrens ; The pirate isles ; The forest domain of Wyss
Philosophy and technology
Gender and relationships : Gender and the Laevvel ; Romance and relationships ; Family
Time in Aldea : Special calendar days
Celebrants and priesthood : Spirit dancers
Corruption : Becoming corrupt ; Consequences of corruption ; Shadow inspiration ; Shadow-taken ; Redemption
Chapter II : The kingdom of Aldis
The central valleys : The city of Aldis
The northern lands : The Pavin Weald ; The forest folk ; Wolf-kin ; Rhydan ; The Trebutane ; The ice-binder mountains
The southern coasts : Garnet ; Elsport
The Scatterstar archipelago : Tulake ; Gaelenir's necklace ; The barren islands
The eastern lands : The Veran marsh ; Serpent's haven ; The ruins of Veran-Tath ; Tranquil waters
The sovereign : Queen Jaellin
The noble assembly : Traveling nobles ; Regional nobles ; The noble council
Life at court : The traveling court
Crime : Corrupt nobles ; The shadow guild ; Bandits, brigands & pirates ; The silence
Shadow cults : The broken circle ; The cult of the crimson eye ; The cult of the jade crown ; Shadow dancers
Chapter III : The theocracy of Jarzon
The Sanisan plains : Leogarth
Basketh Bay and the coast : The leviathan's teeth
Priest-adepts : Confessors ; Hospitalers
Chapter IV : The khanate of Rezea
Childhood and the journey : The vision journey
Rhy-horses : Other Rhydan
The circle camp : Family and friends ; Elders and leaders
Outside the circle : Journeys of exploration ; Journeys of exchange ; Journeys of exile ; Clan adoption
The clans : Ifalla ; Duze ; Rihan ; Tennir-al ; Firenze ; Winborn ; Anara ; Mischa ; Kamala, the lost clan
Settlements and outposts : Eastpoint ; Fallen River trading camp ; Griffon's Roost ; Trident Keep ; Songcamp Outpost ; Stormpoint Refuge ; The wintering grounds
Shadowed lands : Cuyami: city of ghosts ; The stone forest
Chapter V : The thaumocracy of Kern
Chapter VI : The matriarchy of Lar'tya
The caste system : Relations among the castes ; Sea-folk: the Seyn caste ; Rhydan
Guilds and societies : Salons
Chapter VII : On the borders
Roamer life and culture : At home on the move ; A people of their word ; Seers ; The Sel-Shanna ; City roamers ; The cult of the broken wheel
Forest domain of Wyss : Bastion ; Leafport ; The Seral River ; Unity
The pirate isles : Mashae ; Oliana ; Laren's Town ; The dark isle
The shadow barrens : A desolate land ; The northern refuge ; The ruins of Austium ; Mount Oritaun
Chapter VIII : Aldean ancestries
Night person : Formed by shadow ; Fought for freedom ; A place to belong ; Night person names ; Night person traits
Rhydan : Beast in form ; Awakened in spirit ; A different perspective ; Rhydan names ; Rhydan traits
Sea-folk : People of water and earth ; Changeable as the sea ; Castles of sand ; Sea-folk names ; Sea-folk traits
Vata : Of the moon and the night ; Arcane insight ; Lost legacy ; Vata names ; Vata traits
Cultures : Aldins ; Forest folk ; Islanders ; Jarzoni ; Kerns ; Lar'tyans ; Rezeans ; Roamers
Chapter IX : Aldean classes
Barbarians : Path of the wasteland
Bards : College of the roads
Druids : Circle of the clans
Fighters : Martial archetype: peacekeeper
Monks : Way of the spirit dance
Paladins : Oath of the rose
Sorcerers : Primal sorcery
Warlocks : Patron: the autumn king ; Patron: the winter queen
Wizards : School of the psyche
Feats : Animist ; Ariser ; Body control ; Psychic ; Psychic shield ; Psychic weapon ; Seer ; Shaper
Chapter X : Aldean backgrounds
New backgrounds : Reawakened ; Refugee ; Shadow-scarred
Chapter XI : Aldean arcana
The occult : Occult spells ; Psychic rapport
Chapter XII : Aldean creatures
Into the woods : A spritely guide ; Shadow wolves ; Talaith's fate ; The shadow ring
Epilogue : The shadow shrine ; The Ebban mask ; Dartis and Talaith.