Stephen Kenson
1) Crossroads
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Battle Beneath the Streets of Boston!
In the magical world of 2060, street mage Tommy Talon has hit the big time. He's a member of Assets, Inc., one of the best shadow-teams in the business, but now he's drawn back to his home town of Boston by secrets from his past. Secrets that lead him into conflicts with megacorporations, yakuza gangsters, and a powerful spirit that's hunting for him. Talon must call on all of his magical powers and the abilities...
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Kellan Colt has come far in her magical training. but all her accomplishments haven't satisfied her desire to know the truth about her shadowrunner mother, and to learn the secrets of the amulet she found among her mother's possessions. Kellan is determined to find answers - and to earn the respect of her fellow runners in the process.
Lately Kellan has been troubled by disturbing dreams. Something seems to be calling her, but before she can figure...
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DANGER EVERYWHERE...
Kellan Colt has been making a name for herself as one of Seattle's up-and-coming shadowrunners, and now she believes she's ready to break out on her own. Opportunity knocks when she learns the location of a secret weapons cache abandoned by the US military. With the right buyer, a score of this big has the potential to secure Kellan's reputation-not to mention her bank account.
With a team of shadowrunners assisting her, Kellan...
4) Technobabel
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A MEGABYTE BLOW-OUT IN 21ST CENTURY BOSTON...
He awoke in a body bag, his brain fried, a black hole where his memory should be. If not for the cool carbon-fiber blade concealed in the bones of his arm, he would've been dead for sure. But Michael Bishop--a.k.a. Babel, messiah of the Matrix--is back in the game.
Renraku Computer Systems has defied the accords of the Corporate Court. Now they must decipher the secrets of the otaku--and Babel is the...
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A DARK NEW WORLD...
Earth, 2063. Long-dormant magical forces have reawakened, and the creatures of mankind's legends and nightmares have come out of hiding. Megacorporations are the new world superpowers, and the dregs of society fight for their own power every day. Sliding through the cracks in between are shadowrunners-underworld professionals who will do anything for a profit, and anything it takes to get the job done.
Kellan Colt has come to...
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IF YOU CAN'T STAND THE HEAT…Low-level programmer Roy Kilaro wants nothing more than to become a Seraphim-an elite corporation operative-and experience some real action in the shadow ops between the megacorporations. But he gets more than he ever wanted when a routine business trip to Boston thrusts him into a running battle for survival. The combatants: a group of hardened shadowrunners trying to finish a job, the ruthless anti-elven terrorists...
7) Ragnarock
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DIGGING FOR DANGER...
In the twenty-first century, magic brings out the best in people-and the worst. Tommy Talon should know. As head of a successful shadowrunning team, it's the dark side of people that brings him business. This time he's hired to hunt a murderous archaeologist and recover a magical relic. But Talon's not hunting alone. Someone else wants the artifact too-someone very powerful. And Talon and his team must outwit the world's most...
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"The Gamemaster's Guide has everything a Mutants & Masterminds GM needs, from guidelines on creating challenges and adventures to advice on designing your own setting and series. It includes guidance on how to set up and run your game and to help your players create the best heroes, archetypes that make building villains easy, world building tips, and options for modifying the game to suit your group's play style. This new Revised Edition of the original...
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With 'Mutants & Masterminds' you have the power to become a hero. Freedom City gives you the world's most renowned city of heroes to rescue from the forces of evil! Called 'the greatest superhero setting ever', the award-winning Freedom City is a fully realized and detailed metropolis that can serve as a home base for your heroes or just one of the many places they visit while saving the world of Earth from disaster. Your heroes can fight the forces...
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"Since 2002, Mutants & Masterminds has earned its title as the World's Greatest Superhero RPG, inspiring countless game sessions and winning many awards for excellence. The M&M Deluxe Hero's Handbook is the revised and expanded core rulebook of the game's Third Edition and it gives you everything you need to have your own superheroic adventures. The detailed character creation system lets you make the hero you want to play, choosing from a wide range...
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"For Aldis and the Queen. Aldis, the Sovereignty of the Blue Rose, shines as a new light in the world after the dark age of the Shadow Lords. Envoys of the Sovereign's Finest strive to protect Aldis from threats like the Shadow-dominated land of Kern and the fanatical Theocracy of Jarzon, as well as corrupt monsters and artifacts left over from the devastating Shadow Wars. The peoples of Aldis -- human, sea-folk, arcane vata, the doughty night people,...
12) Rolled & Told #8
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This month, be careful not to get caught in the weeds as our adventurers come to the aid of a woodcutter who's heard that an evil green wyrmling is haunting his forest. Then try our fey-realm site & setting, learn about homebrew gaming, reimagine classes, and more!
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The Underdark is a subterranean wonderland, a vast and twisted labyrinth where fear reigns. It is the home of horrific monsters that have never seen the light of day. It is here that the dark elf Gromph Baenre, Archmage of Menzoberranzan, casts a foul spell meant to ignite a magical energy that suffuses the Underdark and tears open portals to the demonic Abyss. What steps through surprises even him, and from that moment on, the insanity that pervades...